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art

Films and procedural works built from real-world data — weather observations, plant structure, the texture of lived material. The data isn't visualised; it's used as the material itself.

lemons

video · 2026

An AI did Nana's grocery shopping and it bought forty kilos of lemons. Fifteen seconds, one kitchen, two people who have never existed. Every face, voice, lip movement and note of music comes from open models.

The joke is about a machine that takes an order too literally. The film was made the same way. Asked to make a young man lean toward the lemons, the model turned him sideways. Told to keep a woman's mouth closed after she spoke, it kept it closed while she spoke. A grin in the first frame left one line of dialogue with no way in, until the prompt let the smile relax first.

So the work became a kind of translation: finding the words a model hears the way a person would mean them. Nana says "Don't!" The machines needed a little more than that.

comfyui open models lip-sync voice design

on - model

video · 2026

Three women who have never existed held across six scenes, from a dry field to a pottery wheel to a balcony. In three of them, two women share the frame. Each face comes from a model trained on her portraits, those portraits guide every clip, and every still is checked against them before it is kept.

Generative models remember no one. From one image to the next, and from one frame to the next within a clip, a face slides toward someone else. When two people share a frame, their features start to blend. So each woman is described by what sets her apart, and each still must show the right number of faces, each matched to its own woman, each wearing her own clothes.

The drift has a direction. Between what the machine calls the same person and what a viewer recognises as her, there is a gap.

lora training reference conditioning identity checks

the-kandinsky-project

video · ongoing series

A system that reads one of Kandinsky's Bauhaus paintings and plays it as music, using a colour-to-sound logic built from his own theory in the books On the Spiritual in Art (1911) and Point and Line to Plane (1926). A machine-learning model extracts the painting's elements — points, lines, planes, their colours and positions. This reading is currently semi-automated. Each element is then turned into sound by rules drawn from Kandinsky's writing, where he claimed colour and form obey a law as exact as music.

Pitch is relational: no colour owns a note. The background sets the tonal home, and each element's pitch comes from how far its colour sits from that home in a perceptual colour space — close is consonant, opposite is tense — so the music's harmony is a direct readout of the painting's colour relationships. Height sets register, colour chooses the instrument, and a multi-colour plane sounds as a chord.

Kandinsky called his correspondences a science, then left the decisive choices — how long a point lasts, how loud a diagonal is — to feeling. Making his theory actually play means filling those gaps, by measurement where his text allows and by ear where it doesn't. A synchronized video highlights each element as its sound plays, so you can watch the painting being read. First in a series that hands progressively more of the reading to the machine, and eventually turns the same apparatus on other painters who wrote down their own correspondences.

machine learning colour theory sonification

zoom - in

video · 2026

An infinite descent shaped by a personal archive of interests and favorite moments — a table, a mountain, a stretch of beach — and rendered through a model trained on painterly style. Given any new frame, a machine detects the object that echoes that archive, and dives into it. Each dive blooms into a new world.

lora styling clip embeddings photo archive

sound - walk

video · 2026

A recording of an Athens street, split into scenes by an audio classifier. Each sound becomes an object along the path — not the thing itself, but the feel of it: speech as lips, an engine as a car, music as a guitar — scored with a song, fragments of the original street recording surfacing beneath it.

audio classification davinci resolve field recording

dandelion

video · 2026

A dandelion that breathes with sound. The structure comes from code; the bristles, depth, and glow come from a diffusion model reading each frame and adding what it imagines a real plant would have.

touch designer stable diffusion audio reactive

chroniko · χρονικό

video · ongoing series

A series of short generative films rendered from a decade of Athens meteorological records. Temperature, wind, pressure, and rain for a single day pass through a diffusion-based video model.

diffusion video data as material Athens 2007–2023

ai tools

Infrastructure for an artistic practice — retrieval systems, classification pipelines, and small studio utilities that surface the right material at the right moment. Built and used in the studio.

on-model-pipeline

AI video pipeline · alpha

Generative image and video models don't keep a face: the same woman drifts from one shot to the next, and garments lose the details that make them recognisable. on-model-pipeline generates fashion stills and clips with a fixed cast. Choose the woman, the garments and the scene; it writes the prompt, draws the image and checks every detail against her master and the garment's reference. A wrong colour or a missing button is caught, explained and fixed in place, and anything the system can't see is passed back to a person to decide.

Used to make on - model, a generative fashion-ad demo for a fictional spec brand.

character LoRA reference-guided video automated QC

art-assistant

AI knowledge tool · alpha

Artists working with unfamiliar materials, techniques, or art-historical references constantly need to look things up — but generic search returns shallow answers and generic chatbots invent details. art-assistant retrieves passages from a curated knowledge base and returns sourced, grounded answers about materials, techniques, and process.

RAG hybrid retrieval studio tool
art-calls pipeline diagram

art-calls

AI filter · alpha

A weekly filter for one artist's inbox. Reads incoming arts newsletters, scores each item against a personal profile, classifies by topic and urgency, and assembles a single HTML digest of what actually matters.

A no-code companion version of this pipeline is the basis of the inbox-signal workshop.

LLM classification structured output prompt versioning

commissions

Commissioned work for institutions, brands, and collaborators — films, systems, and pieces made to a brief.
Zebra top, original product photo
before
Zebra top, edited image
after

ORhandmade

commission · fashion image editing · 2026

Selected product images for the new collection of ORhandmade, an Athens label of handmade clothing. Starting from the brand’s own photographs, I replaced the backgrounds, then relit and retouched each image, changing everything around the clothes and nothing in them.

The rule was that the garment stays true: print, seams, colour and drape come from the real piece, never from the model.

Examples of my images in the live collection: green zebra shirt jacket, lab dress contrast burgundy, zebra top.

fashion image editing garment fidelity

programs

Programs, residencies, and collaborations where the practice meets other people — workshops, mentoring, teams. Made with others, elsewhere.
Summer School: Innovation, Tech & Culture

Summer School

Innovation, Tech & Culture · 2026

City Flowers — a public art and urban innovation concept exploring how environmental data, collective feeling and neighbourhood identity can be translated into an immersive civic experience.

Organized by Onassis ONX, ACE and NYU Tandon School of Engineering.

collaborative team concept

about

One question runs through everything: what a machine can capture, and what it can't.

Behind the studio, an AI artist and engineer based in Athens, currently studying for an MA in Digital Art at the Athens School of Fine Arts. A background in building production LLM and machine-learning systems now goes into generative work made from real-world data: weather records, paintings, field recordings, a personal photo archive.

The same skills build AI tools for artists and AI image and video generation/editing for brands. And alongside the machines, painting by hand.

— Arodami Chorianopoulou

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